Blender add-on script tutorial
Install the add-on below. A step by step guide on how to install the Blender add-on script can be found here.
https://notaku.so/iframes/clickable-image/eyJpbWFnZVVybCI6Imh0dHBzOi8vc3RvcmFnZS5nb29nbGVhcGlzLmNvbS9ub3Rha3UtdXNlci1pbWFnZXMvZjJiMzAyYjAtYmFmYS00MWRhLWEyZGYtYjY2N2FkNDdiNmU1ZG93bmxvYWRfc2NyaXB0X2J1dHRvbi5qcGciLCJsaW5rSHJlZiI6Imh0dHBzOi8vZHJpdmUuZ29vZ2xlLmNvbS9maWxlL2QvMW5TV1VERzY5M1hwVUtkdE1ZeUpVRGU1b1NfTjRIZTJqL3ZpZXc_dXNwPXNoYXJpbmcifQ==
all-axis-camera-setup-blender-addon-distrib.zip
The Blender add on (All Axis Render Camera) will appear in the render tab once installed:
The add-on enables the creation of a camera that will travel around a sphere, facing inwards towards your product, with keyframes at even intervals. We recommend keeping the number of rows 19 and columns 36. This will render out 684 images.
The ‘radius’ field determines the radius and therefore size of the sphere the camera travels along. Adjust it according to the size of your product in order to frame it correctly in the All Axis camera view. If your product is very small relative to the world scale, you may need to reduce the radius.
The ‘Type’ field allows you to choose between ‘sphere’ which will render a full 3D photo, and ‘dome’ which will render a half sphere- a 360x180 view that allow views below the product.
The ‘center type’ field determines where the center of the sphere will be positioned & therefore the camera’s center of interest. You want this to be at the center of your product, so that it is framed correctly on all key frames when rendering.
If you select ‘object’ as the center type, then click on the ‘Create invisible target’ button. An object (Suzanne monkey head) will appear which you can move in order to change the position of the center of interest, provided ‘All Axis Camera Target’ is selected in the ‘center object’ field. This object will not appear in your render. You can also select any other object as the center of interest. The invisible target can be scaled without affecting the scale of the camera or sphere/dome.
Press the ‘create camera’ and you will see a camera with 684 keyframed positions appear.